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Pen & Paper/Virtual tabletop gaming


This came up recently in a few discussions. Dambro and I have chatted about it for a few years as well. Is there interest in starting up a virtual tabletop gaming session?

No one has committed to actually starting a campaign. This is more for information gathering purposes.

What game mechanics would you want?
* D&D 2e
* D&D [sign in to see URL]
* D&D 4e
* Dragon Age
* Warhammer Fantasy
* Warhammer 40k
* Other?
What setting/type do you like?
* Fantasy
* Science Fiction
* Other?
Could it work with 4-6 weeks between sessions?
Would you be able to support voice chat?
Would you be able to support video chat?
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Re: Pen & Paper/Virtual tabletop gaming


What game mechanics would you want?
I personally don't mind what we pick. I've never actually played any of them as I never had a pen/paper group to play with. I read through the 2e rules years ago. I've read the WAR40k rules a bit a year or two ago as well.

What setting/type do you like?
I'm more use to fantasy. It gives quite a bit of variety.

Space settings are interesting, but few of rulesets really allow for it.

Could it work with 4-6 weeks between sessions?
I think so emoticon It allows some flexibility in scheduling among the group. And gives the DM some time to work out the next session. Poor DM emoticon

Would you be able to support voice chat?
Yes

Would you be able to support video chat?
Maybe. My primary desktop at home does not have it right now.

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Re: Pen & Paper/Virtual tabletop gaming


If it were 4-6 wks between sessions and we had it on "the calendar", I'd be pretty interested. At least to see how it panned out in a real session. The creativity of real people in a "live" session provides fun, laughter and possibilities just not possible in an MMO.

quote:

Ryverwynd wrote:

Poor DM emoticon



lol yes, but the DM can add just as much spontaneity, creativity and fun by their reaction to the players choices, and tailor it to the personalities of the players. Dimensions of fun impossible in an MMO.

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Re: Pen & Paper/Virtual tabletop gaming


I would love to do an occasional D&D session in Vent with some Knights.

What game mechanics would you want?
I like and own 3.5, but don't forget that D&D Next is in playtest right now. It will be out soon. I have been following the development blogs.

What setting/type do you like?
Fantasy. I prefer Greyhawk/Forgotten Realms to Eberron. I'd be okay with a generic setting, too. I don't need our characters to encounter Elminster or Drizzt to enjoy the setting.

Could it work with 4-6 weeks between sessions?
Once per month would be workable. With busy schedules and events, it seems the most manageable, but it does make for slow progress.



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Re: Pen & Paper/Virtual tabletop gaming


quote:

Ryverwynd wrote:

Is there interest in starting up a virtual tabletop gaming session?




I had to look into Virtual Tabletop, and it does pose some interesting concepts. It's been a long while since I've played any PnP gaming. emoticon

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Re: Pen & Paper/Virtual tabletop gaming


Wow, this is such an awesome idea emoticon I would be so up for this!

Fantasy setting would be preferred to me. No preference personally on the specific campaign.

Until I can get a headset/mic, however, I wouldn't be able to participate, but that is fairly easily dealt with.

Agreed with other responses in terms of 4 weeks between sessions. This would be ideal.

Glad you brought this up Ryver! emoticon



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Re: Pen & Paper/Virtual tabletop gaming


quote:

Berkin wrote:

I had to look into Virtual Tabletop, and it does pose some interesting concepts. It's been a long while since I've played any PnP gaming. emoticon



What better way to look at getting back into that with a bunch of friends emoticon
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Re: Pen & Paper/Virtual tabletop gaming


Sounds like a total hoot, I'd love it. Haven't played anything in 18 years, so even if we found the same D&D ruleset I learned on, I'd still be starting from scratch. Like the D&D world, though we dallied a few sessions into some sort of spy game (think James Bond movies, not books) for a while, and that was entertaining too.

I have capabilities for all that video stuff, and would be happy to actually learn how to use it. (supposedly our new TV even has skype built right into it? What do I know...) I'm betting I *might* even be able to talk Sean into joining. ;-)

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Danladi of FH
and now


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Re: Pen & Paper/Virtual tabletop gaming


Ryverwynd wrote:

What game mechanics would you want?
No secret that I am an old school 2nd Edition player, though the last sessions I have run have had so many custom classes found online, and modified rules that it was a hybrid of 2nd Ed at best. That being said, I am all for learning a new game if that's what is settled on.

What setting/type do you like?
Fantasy - generic world for me. I'd hate to have to tie it into Greyhawk or the like, though to be fair I guess all my campaigns were based in a D&D universe, as Ravenloft seemed to spring up from time to [sign in to see URL] the fun emoticon

Could it work with 4-6 weeks between sessions?
That's the only way I could give it ago. It does make for slow going, but with 3 kids and a pile of other time drains, I have no other option

Would you be able to support voice chat?
Planning to be able to
Would you be able to support video chat?
[Same here, I hope to in the very near future




Last edited by Dambro, 5/15/2012, 6:32 am


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Dambro ~ The Order of the Sleepless Knights

Davlannan ~ Vertically Challenged

Groovy ~ Troubador of the Tethelin Walkabouts
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Re: Pen & Paper/Virtual tabletop gaming


Not to derail the thread.... but you reminded me of the campaign I was trying desperately to get together about the time we quit playing D&D. I'm a backstory heavy person. I like really creating a good character, especially when actively role-playing. The first few sessions of any campaign really sucked for me, because suddenly you're thrown in with all the other characters, and you don't really have a good compelling reason to be in the party at the beginning. Later, after you "know" them all, sure, but the first few gaming sessions always felt super awkward to me, the whole "starting out level one" thing.

So, I decided to DM a very different campaign. Every player can be *ANY* (somewhat humanoid) race inspired by any book, tv show, or movie, or make up their own. Do they believe in magic, or science? What do they do in their own world for a living? Any special abilities or tendencies compared to a human? Be sure to balance them with weaknesses for game fairness' sake. Don't you think a Klingon would have fun as a warrior in a D&D world seeking honor? (well, maybe later STNG Klingons; early ones, maybe not.) Is your character normal within his race or unusual? As a finishing touch, each player would be able to carry with him one "artifact" from his home world (within reason) that he is carrying at the time of abrupt and unexpected departure from it. (bonus points if its usefulness isn't automatically apparent)

Set in a traditional D&D world, a highish level wizard is studying something in the forest and has his own random encounter with wildlife or whatever. Rather than be distracted from his own studies, he casts a "summon monster" spell which goes horribly awry and summons the party. They are compelled to fight for the wizard, and become stuck on this world even after the wizard's spell expires. The campaign becomes a way for them to find out what went wrong, and how they can return home. Over the campaign, the players would decide if their characters ever change their minds and would rather stay.

Oh, I had such plans. I knew what maps I was going to use. I had rules for the society they were thrown into. I knew the wizard well, his backstory, and what went wrong. I had ideas for players that might not have ideas on racial creation. But I'd never DM'd before, and never got a group going after Sean and I got serious dating.
OK, end hijack. :-D

---
Myrelle of DH
Danladi of FH
and now


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